I guess this is the best quality we can get from old 64x64 tiles.
I you taking requests then it would be nice to also see some TR2 and TR2Gold upscaled textures. Thank you in advance.
(29 Jun 2021 14:36)
Author Reply
Thanks for the feedback.
For sure, for upscaled textures we should not expect photographic like results, the tendency goes more into the direction of cartoon/ manga style, because on this the most AI models are currently trained on. But from my point of view this fits to the TR classic assets quite well.
In general, yes, I would like to do this for all the TR classic assets, but for sure this might take a while, possibly to the rest of this year. Currently I am focusing on TR3, TR2 would come afterwards. Is there a level / chapter of TR2 you would like to see in particular?
KR
This animation looks good and natural, but I should notice it has more frames than original one, that's why some wadmerger manipulations with state-id are required (the highframe value must be increased according the number of frames)
This is a good old stuff in AoD style, it perfectly matches to my city level. These objects can be added to some indoor places to block the way or to fill empty spaces. But some textures are too large, and I intend to resize them for my level. Anyway, thanks for this release!
(02 Dec 2012 22:02)
Author Reply
Thank you for the review.
The only reason I left the textures big is because I was afraid to lose too much quality in game. Happy you like it, though. :D