I liked this, and the idea was good, but there were just a few problems that make it hard to work with.
Original: Yep... original--never seen something like this before.
Quality: Not bad, but some of the things don't work right. For example, after shooting off twice, there should be two shells that fall to the ground... but there is only one.
Useable: When can't Lara use a gun :p ?
Custom Textures: Okay. Except that occasionally it looks like there is more than two barrels because of the white line on the barrel.
Custom Meshes: WAY TOO BIG! The meshes look fine and all, but the gun is a way too big for Lara. It is longer than her from what I could see... and that isn't good. This problem also shows up in other places. After picking up the gun parts of it swing off screen because of its large size. In the inventory the gun is swinging around and hitting all of the things next to it because it is so long.
Custom Animations: Here are perhaps some of the biggest problems. The holding animation is not vary good. Lara's arm sticks through the gun... or the gun sticks through her arm (it's one of those). There is no kickback when she fires the gun... she just whips it around like it's a stick or something. She fires off the rounds way too fast. I don't know if it is possible--I am guessing that it is not--, but perhaps it would be possible to have the gun in there shoot two off and then reload? Speaking of reloading. It doesn't. I mean, I have to continue holding the Action button even after having fired off both shots, else she won't reload. Then, when she does reload, it is a little too fast, like the shooting. It seems like the animation was a little too fast. And I believe I have to hit enemies the same number of times to wipe 'em out. Did she trade in a single barrel for a double that was half as strong and had to be reloaded just as often? Also. When she is just having it set on her back... it looks a little wierd. How is she supposed to do her Lara-stunts with such a large gun... so I guess that is more of a mesh issue.
All this aside, I think this was not too bad. It needs a little work. The animations look like they are realistic--save for where there is no kickback--, but they are too fast. I think there are some things here that could not be changed... but I am not sure. I would assume that double-barrel shotguns just don't work out well for the TRLE. If it is possible, I would engourage you to try and fix some of these errors... especially the obviously unmanagable size.
Sorry if I sounded a little harsh, but I think with some work this could be good. It is, afterall, an EXCELLENT idea. I hope you work on this more to give us a few more improvements.
GREAT idea, it really has potential to be an EXCELLENT weapon of choice.
Jon
[i]Edited by trplayer[/i]
(19 Jul 2005 12:22)