Originality: While it's mostly based on an original animation, the modifications in both speed and movement make it more unique.
Quality: It blends in perfectly with 'attached' animations, and the overall quality is brilliant.
Usability: Anywhere, as it's one of Lara's default animations that she will always need.
Custom animations: The animations are smooth and realistic, and not too fast that it looks unreal.
This is definitely a great animation worth the download.
This definitely has to be one of the most useful animations that I have seen in a long time, and not only that, it's also of a very high quality in general.
Originality: This appears to be the first 'faster shimmy' animation that I have come across, and due to it being a completely new animation altogether I can't give this any less than 10.
Quality: There were no problems with the use of the animation itself, and it flows well between the other linking animations such as the 'shimmy around corner' move.
Usability: It's one of Lara's main moves, and as such can be used absolutely anywhere.
Custom animations: The animation is wonderfully smooth and realistic, and there are no changes that I would want to make to it.
This is a wonderful animation, and definitely one worth using.
Originality: It's a remake of the AOD outfit, but the new meshes and texturing are fantastic in every way.
Quality: Both were tested in-game, and I found no bugs whatsoever. The quality in general is top-notch.
Usability: Everywhere, basically, as the outfit easily suits urban areas, and the sensible clothing-style also means that Lara could use it in other environments.
Custom Textures: As usual, they are brilliant, and they are all applied perfectly. There are no texturing bugs and everything looks great.
Custom Meshes: Lifelike and very beautiful, everything looks amazing and there are no faults at all.
Custom Animations: The gun animations are still fantastic.
Another brilliant outfit from Po Yu...well done!
Originality: It's the classic TR outfit, and this was a remake from Anniversary, so sadly I can't give higher than an 8.
Quality: No bugs whatsoever, everything works perfectly and looks fantastic.
Usability: Anywhere, basically. There is nowhere that she couldn't use it, further backed up by the fact that the original game creators thought so too!
Custom textures: Applied perfectly, no problems with this at all. It looks like a spitting image of the TRA Lara, and her face is just faultless.
Custom meshes: Realistic, smooth, and there is nothing that I can say that is negative about the meshes. Lovely new shorts, too.
Custom animations: I always loved the way she holds her pistols and uzis in your outfits.
She looks beautiful. This is the most stunning outfit that I have ever seen, and I congratulate Po Yu on doing such an amazing job.
Originality: Never been done before! A very original idea indeed.
Quality: It is just the right size to roll realistically, and the overall quality is brilliant.
Usability: Obviously it would suit an Asian level fantastically, but there are not a great deal of other environments it could be used in.
Custom textures: The texturing is excellent, and the 'scales' on the dragon also look very realistic.
Custom meshes: The mesh of this object is extremely original and also extremely well created. A more than suitable alternative to the traditional 'ball' shape, that works just as well.
I personally think that this is the best rollingball currently available for the editor, and that great credit should be given to its creator.
One thing I must mention first is that I could not get these medipacks to work in a level until I used TREP to increase the per-mesh vertex limit, and I don't think you mentioned anything about this anywhere...but this wont affect my scores at all.
Originality: Anniversary medipacks have been done before, but it's impossible to tell who thought of the idea first as the releases were pretty close, so i will give the same score.
Quality: They are the right size both in game and in the inventory. Quality is very high.
Usability: They are medipacks. Always useable.
Custom textures: In my opinion, the weakest part of the object. A lot of the textures seem quite sloppily applied, and the white haze around the red cross doesn't seem to blend with the surrounding textures-something mostly noticable on the large medipack.
Custom meshes: The meshes designed for this object are excellent. The ideas to create 'bumpy' surfaces on the small medipack and the pockets on the large medipack were very well implemented.
All in all, a very good medipack set. Well done!
Originality: Well the big one is from Legend, but the little one is completely new, so I think it deserves a 9.
Quality: The right size for the inventory and when they appear in the level itself. Quality is excellent.
Usability: Maybe more suited to urban levels, but it would be possible to have some in a tomb by plopping one down next to a skeleton so it doesn't just look like they are lying around in random places.
Custom textures: Not particularly sure if they are ripped from Legend or not, but they are brilliant anyway. Maybe the textures on the ends of the little un' could be rotated a bit better, but thats just nitpicking...
Custom meshes: Well they are the best looking medis yet in my opinion.
Personally, these are my favourite medis available at the minute. Great work!
This is going to seem lazy (sorry!), but the comments that I put for the Winter version of this outfit apply to this one too, so visit that section if you would like to see the full review!
Either way, I would like to say that this is an outstanding outfit!
Originality: I was really unsure whether to give this an 8 or a 9...as Crystal Dynamics originally made it, but she was never REALLY a fully playable character was she...ok then its a 9.
Quality: Looks just like Amanda! Superb.
Useability: Anywhere you can think of really.
Custom textures: The textures fit perfectly on this outfit and the quality of the textures is also great.
Custom meshes: The body meshes are excellent and I especially like the head mesh.
Thankyou so much for this outfit...I love it!
Originality: Crystal Dynamics originally made them, but this recreation is still top-notch.
Quality: Absolutely amazing. Probably the best TRLE weapons available.
Usability: Anywhere! Simple as that.
Custom textures: Very realistic and well textured objects...but if you notice near to the pistols' trigger, it kind of looks a bit messy, with wierd multi-coloured dots on it...minor issues though.
Custom meshes: Fantastic!
Custom animations: The Shotgun has the only new animation as far as I can tell, but it's done brilliantly.
Once again, Po Yu delivers amazing objects that everyone NEEDS to download.
[i]Edited by Spike[/i]
Originality: Well, its the Legend Peru horizon, so its not completely original...
Quality: it works fine for me, and choosing the 'rounded-cone' shape for the horizon was also a good choice (it always gives the most realistic results in my opinion).
Usability: Mountains, deserts, barren wastelands? Good range of possible environments available for use in.
I didn't mark any of the 'custom' boxes as I know that the textures were from Legend, and the 'rounded-cone' mesh has been seen before. A very well made horizon object that should be used by anyone.
[i]Edited by Spike[/i]
Originality: Well they look a lot like the original medipacks (which was the actual idea I know...) but they look kinda new too, in a way.
Quality: They look, taste and smell like medipacks. No problems.
Useability: They're medipacks, they HAVE to be useable, or poor Lara wont live long...but seriously these would fit in anywhere.
Custom textures: Well I think they are custom anyway...but either way they are well applied and look good.
Custom meshes: This is the only real let down for me (still an 8 though!). The large medipack looks like it was supposed to have a rounded top, but hasn't quite made it. And also if you look at it on its side it looks strangely top-heavy, like it's about to fall over backwards!
I have only pointed out minor faults here, and I think that these are perfectly useable for any type of level. Good job!
[i]Edited by Spike[/i]
Originality: Core Design originally made it, but this has a fantastic new head mesh.
Quality: Perfect. As usual.
Usability: Underwater, but also maybe if she swims to her destination then she would not be able to have a clothes change when she got there...so maybe even desert islands or sunken ships.
Custom textures: Fantastic skin and 'stretch mark' textures.
Custom meshes: Brilliantly designed and proportioned.
An excellent outfit that should be owned by everyone, well done Po Yu!
[i]Edited by Spike[/i]