Enemy is okay, if you kill it fast. And if it does not fire gernades. The normal vci guy would not fire gernades, so why should this one do so? Another problem of the gernades is that he needs to reload his gun after doing so. The lever to reload the gun was on the end of it on the SAS. And so this guy pulls a lever at the end of his gun. And guess? His gun is smaller then the one from the sas so he pulls a lever in nowhere. As the title says: watch the details. :)
The meshes and textures look great, but this outfit also proofs that making a dress is not possible without complex changes to the animations. I've seen her legs coming though the dress many times given the outfit, which looks great when standing, a bad look.
In reality there are many moves you can't do in a dress. So please disable the roll and jump with roll animations. They look very bad. And the running animation needs to be slowed down and edited so her legs won't come though the dress.
It's a nice try, but the skateboard needs a lot of more work. For example, lara is not standing on the board, but in. And she does not move her body when skating (except the frame where she flies out of the screen). Some work with the animation editor is needed to make it better (and clear the original bike, not just transperant textures!).
The meshes are good, but I remember the head of being Sophia's. And the sounds, aren't they lara's? This enemy looks like a bit copy/paste with meshes and sounds over the sas. But come on, if the woman fight, who makes diner? :D
This one is even better then the 1st version! The textures are very good and so are the meshes. Keep going, I'm sure you find something to make it even better!