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king arthur project sea/uw levels by Bojrk

Description
KAP project objects -
sea levels -;

shovel puzzle - core (TR4);
wheel puzzle and switch - core (TR5) (converted by bojrkraider);
shovel animation and meshswap (using poyu's meshes) - you can trigger this animation with NGLE roomeditor - bojrkraider;
animating1 (sea plants) - bojrkraider;
animating2 (sea plants) - bojrkraider;
animating3 (sea plants) - bojrkraider;
animating4 (sea plants) - bojrkraider;
animating5 (sea plants) - seifer zero;
animating7 (sea plants) - seifer zero;
animating8 (sea plants) - bojrkraider;
animating9 (rotating fog) - seifer zero;
animating11 (sea surface marker) - bojrkraider;
animating12 (sea surface marker) - bojrkraider;
animating13 (sea surface marker) - bojrkraider;
animating14 (sea surface marker) - bojrkraider;
animating15 (pressure pipe) - core (TR3);
plant0-9, furniture 0-6 (different uw architecture) - seifer zero;
furniture 7, 8 (pressure pipe) - bojrkraider;

Object Type
Wads



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1.959 hits

30 Jan 2014

577 KB

634 dl
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