Anniversary St. Francis Folly Columns Project by Laras Boyfriend
Description
Yeah you heard right these are the St. Francis Folly Columns not just as Statics but now as Climbable and Standable in Game structures!It has 2 versions for different kinds of uses:
1. Columns standable and climbable with help of not visible BRIDGE_FLAT.
2. Columns standable and climbable with help of not visible RAISING_BLOCK1.
DONT FORGET TO REVIEW UPDATED on 8.July.2009
Projects
Type
Tutorials
Reviews (3)
This is a very good object, Did you make this all yourself or are some of the meshes from TRA?
(14 Apr 2009 10:10)
First of all let me say that of the two possible projects (bridge_flat and raising_block versions) i prefer the first one: i think it\'s more methodical, the prj is pretty tidy, less objects, less triggers, and works properly. I like the idea though, being myself a little observant to the graphics, this is a good way for getting rid a bit of the blocky LE graphics and system. The meshes are functional to their use, and have the right size and polygons, even textures are just few and well used and fit togheter nicely. I only have two notes about this though. The lower part of the mesh: it has polygons that are not visible by player, so somehow useless. I know, it\'s just a thing of mine, saving resources everywhere if possible, \'cause it\'s not a real matter... just and observation of mine :P The upper part of the mesh: I would have modelled it differently to avoid the \"vortex effect\" textures, but as the previous note, it\'s another little thing too, that doesn\'t affect the item\'s quality nor usability, of course. Ultimately, i hope to see them used in a custom level very soon :)
(11 Jun 2009 19:53)
oh man its great!original,cause i havent seen climible collumns on trse)its from tra...but its original anyway *_* quality- 10!you know)pretty good work! textures from tra. meshes- OF COURSE 10! u will see it in my game! good luck ;)
(24 Nov 2009 12:38)
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Originality
Quality
This is a very good object, Did you make this all yourself or are some of the meshes from TRA?
(14 Apr 2009 10:10)
Author Reply
no ALL meshes are by me just the textures are from TRA and modified by me THANKS
no ALL meshes are by me just the textures are from TRA and modified by me THANKS
0
0
_
Originality
Quality
First of all let me say that of the two possible projects (bridge_flat and raising_block versions) i prefer the first one: i think it\'s more methodical, the prj is pretty tidy, less objects, less triggers, and works properly. I like the idea though, being myself a little observant to the graphics, this is a good way for getting rid a bit of the blocky LE graphics and system. The meshes are functional to their use, and have the right size and polygons, even textures are just few and well used and fit togheter nicely. I only have two notes about this though. The lower part of the mesh: it has polygons that are not visible by player, so somehow useless. I know, it\'s just a thing of mine, saving resources everywhere if possible, \'cause it\'s not a real matter... just and observation of mine :P The upper part of the mesh: I would have modelled it differently to avoid the \"vortex effect\" textures, but as the previous note, it\'s another little thing too, that doesn\'t affect the item\'s quality nor usability, of course. Ultimately, i hope to see them used in a custom level very soon :)
(11 Jun 2009 19:53)
0
0
yeah!
Originality
Quality
oh man its great!original,cause i havent seen climible collumns on trse)its from tra...but its original anyway *_* quality- 10!you know)pretty good work! textures from tra. meshes- OF COURSE 10! u will see it in my game! good luck ;)
(24 Nov 2009 12:38)
0
0
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