Hand-to-Hand Combat by Johnny
Description
It is a pair of fists that go in the pistols slot. The inventory item is a boxing glove. It's something new, so I hope you enjoy it! EVERYTHING done by me. (P.S. outfit not included)
Objects
Object Type
Weapon
Reviews (1)
Well, this works for distances as well. You might say that it's not possible to make "real" hand-to-hand combat in TRLE (and it isn't), but why make it, then? Here are the details: Originality: 10 Obviously, no one have ever attempted real-time hand-to-hand combat yet, so this gets a max for originality. :) Quality: 3 I rarely rate the quality this low, but this object simply doesn't work the way it should. She does punch, but she can stand far away from the enemies and kill them by punching the air. The animations are jerky and jumpy, and the meshes you used are far too large for a woman. I'm guessing they were for a male character but that was never specified. Still, you won't lose points for that. The thing that keeps this rating from getting 1 is the fact that the animations start, end and change without screwing up. So, you'll get a 3 for this... :( Useability: 10 Of course, hand-to-hand combat should always be an option, so the useability of the object is high! Full 10! :D Animations: 6 They are jerky and bad, but she does punch, and the animations change without messing up completely. Still, they jump from her to there when she "holsters", which is bad. I can't give higher than 6 for this... Overall: 7,25 This definetely needs more work on the animations, though I doubt "real" hand-to-hand combat is possible in TRLE. I'd rather use no weapons at all instead of hands that shoot for no apparent reason... Sad, because this is a missing element in TRLE.
(13 Mar 2005 03:40)
5
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4
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3
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2
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1
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Extra Rating
Originality
(1)
Quality
(1)
Meshes
(0)
I'm not impressed.
Originality
Quality
Well, this works for distances as well. You might say that it's not possible to make "real" hand-to-hand combat in TRLE (and it isn't), but why make it, then? Here are the details: Originality: 10 Obviously, no one have ever attempted real-time hand-to-hand combat yet, so this gets a max for originality. :) Quality: 3 I rarely rate the quality this low, but this object simply doesn't work the way it should. She does punch, but she can stand far away from the enemies and kill them by punching the air. The animations are jerky and jumpy, and the meshes you used are far too large for a woman. I'm guessing they were for a male character but that was never specified. Still, you won't lose points for that. The thing that keeps this rating from getting 1 is the fact that the animations start, end and change without screwing up. So, you'll get a 3 for this... :( Useability: 10 Of course, hand-to-hand combat should always be an option, so the useability of the object is high! Full 10! :D Animations: 6 They are jerky and bad, but she does punch, and the animations change without messing up completely. Still, they jump from her to there when she "holsters", which is bad. I can't give higher than 6 for this... Overall: 7,25 This definetely needs more work on the animations, though I doubt "real" hand-to-hand combat is possible in TRLE. I'd rather use no weapons at all instead of hands that shoot for no apparent reason... Sad, because this is a missing element in TRLE.
(13 Mar 2005 03:40)
0
0
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