Eckhardt by Trinity
Description
Eckhardt from the Angel Of Darkness! I created lower arms, lower legs, jacket, head, textures. Blind Intebtions: Shoes, Uper arm, pockets, joints. Some textures from Eckhart and Karel from The Angel Of Darkness. :D
Outfits
Categories
Normal
Reviews (3)
Male outfits aren't that common and this is the first Pieter Van Eckhardt. So 10 for originality. There are no bugs, and its put together wonderfully. So 10 for quality. hes a tomb Raider character, and so plays a role in Tomb Raider so 10 for useability. Textures are very detailed and are nicely placed. So 10 in custom Textures. Meshes are fantastic! It looks so much like him. Even the little ponytail so 10 for custom meshes. Overall rating: 10 or ***** It looks better in game than in StripX and should definitly be used in a level. :D:D:D
(15 Aug 2004 19:37)
10 for originality, because it's the first Eckhardt here. 10 for quality, because the meshes look good (no holes, no double faces..) and the textures are really really good, taken from original ECkhardt, wich is a big plus. 8 for usability, because he's aod based and might be used in more levels than totaly new characters, but is not usable for every level, so I think a 8 is good for this outfit. 10 for textures, because they are of very high quality, taken from the original and very detailed, like the scars on his face. 9 for meshes, because they are well shaped, especially his coat and have no holes, but I would chande the chest a little bit, you know, he looks a little bit female....but you won't mention in game, and that's what counts;)
(17 Aug 2004 10:37)
When I downloaded this, I was unsure what to expect... What I saw when looking at the outfit in StrPix was a very good outfit indeed, without plain textures and with many detailed meshes. It was amazing to see the resemblence to a male character in the outfit! However, when I tested it in-game I found a couple of bugs and unusualties... First, many of the meshes was lacking doublesided meshes, the worst examples being the bottom legs and the torso. When Eckhardt moves, you can clearly see an empty space in the connections there, and it's very annoying. Second thing I noticed was some bugs in the head, where the area around the mouth looks very messed up, and the glasses are totally transparent (don't use translucency on black textures, it makes them invisible!). Also, when Eckhardt screams, parts of the head becomes semi-transparent. I also found that the torso looks... feminine in the chest area, making Eckhardt look like an old female school-teacher! But that's really a minor problem, and with the bad stuff said, let's look at the good stuff! The textures are from AoD, and almost every texture is well imported and correctly assigned, the problems already mentioned. And no plain textures! The meshes are very detailed, and do a good job in holding the character together (though the torso's connection to the pelvis is very stiff)! I especially like the arm with the glove on the hand, with the bands around the wrist! Being Eckhardt, it's at a top in origiality! The useability is only at a mid-point, because though Eckhardt fits ito more places than you initially think, there are still a few places where he definetely not belongs, especially not Egyptian tombs! But overall, I say this is one fine piece of work, and though some areas of it requires some more work, it's really as good as it gets! Great job, Trinity!
(17 Aug 2004 13:36)
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Woah!!!!!
Originality
Useability
Quality
Meshes
Male outfits aren't that common and this is the first Pieter Van Eckhardt. So 10 for originality. There are no bugs, and its put together wonderfully. So 10 for quality. hes a tomb Raider character, and so plays a role in Tomb Raider so 10 for useability. Textures are very detailed and are nicely placed. So 10 in custom Textures. Meshes are fantastic! It looks so much like him. Even the little ponytail so 10 for custom meshes. Overall rating: 10 or ***** It looks better in game than in StripX and should definitly be used in a level. :D:D:D
(15 Aug 2004 19:37)
0
0
Originality
Useability
Quality
Meshes
10 for originality, because it's the first Eckhardt here. 10 for quality, because the meshes look good (no holes, no double faces..) and the textures are really really good, taken from original ECkhardt, wich is a big plus. 8 for usability, because he's aod based and might be used in more levels than totaly new characters, but is not usable for every level, so I think a 8 is good for this outfit. 10 for textures, because they are of very high quality, taken from the original and very detailed, like the scars on his face. 9 for meshes, because they are well shaped, especially his coat and have no holes, but I would chande the chest a little bit, you know, he looks a little bit female....but you won't mention in game, and that's what counts;)
(17 Aug 2004 10:37)
0
0
Ehh? Old school teacher?
Originality
Useability
Quality
Meshes
When I downloaded this, I was unsure what to expect... What I saw when looking at the outfit in StrPix was a very good outfit indeed, without plain textures and with many detailed meshes. It was amazing to see the resemblence to a male character in the outfit! However, when I tested it in-game I found a couple of bugs and unusualties... First, many of the meshes was lacking doublesided meshes, the worst examples being the bottom legs and the torso. When Eckhardt moves, you can clearly see an empty space in the connections there, and it's very annoying. Second thing I noticed was some bugs in the head, where the area around the mouth looks very messed up, and the glasses are totally transparent (don't use translucency on black textures, it makes them invisible!). Also, when Eckhardt screams, parts of the head becomes semi-transparent. I also found that the torso looks... feminine in the chest area, making Eckhardt look like an old female school-teacher! But that's really a minor problem, and with the bad stuff said, let's look at the good stuff! The textures are from AoD, and almost every texture is well imported and correctly assigned, the problems already mentioned. And no plain textures! The meshes are very detailed, and do a good job in holding the character together (though the torso's connection to the pelvis is very stiff)! I especially like the arm with the glove on the hand, with the bands around the wrist! Being Eckhardt, it's at a top in origiality! The useability is only at a mid-point, because though Eckhardt fits ito more places than you initially think, there are still a few places where he definetely not belongs, especially not Egyptian tombs! But overall, I say this is one fine piece of work, and though some areas of it requires some more work, it's really as good as it gets! Great job, Trinity!
(17 Aug 2004 13:36)
0
0
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