Jill from the movie 'Immortel' and the comic of Enki Bilal by lara-carter
Description
Jill is the woman with blue eyes ,blue hair and white skin of Enki Billal
Outfits
Categories
Summer / Seasons
Reviews (3)
humm, really cool great textures, meshes are good too but I cant see a level with it....
(08 Apr 2004 00:58)
The originality of this outfit is nothing to discuss, it's totally new. The quality is good, but it has a few issues, one of the hands have badly placed translucency. There's also the issue of the textures; they're too large. The textures take up most of the size of a WAD, and these are huge. They're greatly detailed, of course, but most of these details will be impossible to see in-game. Meshes are great, however, and the headmesh has a lot of hair sticking out, increasing the originality. The custom gun animations are good, and the laser guns are well converted, though she's not holding on a trigger... When talking about the custom animations, I think the knife is well made, but the thumb is too small.
(08 Apr 2004 20:20)
Originality at its best. The quality was good, but there were a few problems. For one is the gunflash. It looks cool, but it has a sudden drop off point. If the texture fadded into black, it would have had a much smoother transition. That's not a big problem though. What is, is when it replaces the gungflash of the uzis and the revolver, cause it looks/sounds weird with the beams and regular sounds. Useability was high for the enviorment that I tried it in, but I don't think that a level designer would give it too much thought. The outfit gave this alien feel to it. Not like creature alien, but it made the Tomb Raider experience totaly different. I didn't, for one second, feel that I was playing with Lara. Texture use was good, but they were way too big. The LE doesn't show half the detail that the textures showed, and it gave them a weird appearance in game. Meshes were really good, I really liked the headmesh.
(08 Apr 2004 21:57)
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Extra Rating
Originality
(3)
Useability
(3)
Quality
(3)
Meshes
(3)
Animations
(0)
hum, nice
Originality
Useability
Quality
Meshes
humm, really cool great textures, meshes are good too but I cant see a level with it....
(08 Apr 2004 00:58)
0
0
Huge textures...
Originality
Useability
Quality
Meshes
The originality of this outfit is nothing to discuss, it's totally new. The quality is good, but it has a few issues, one of the hands have badly placed translucency. There's also the issue of the textures; they're too large. The textures take up most of the size of a WAD, and these are huge. They're greatly detailed, of course, but most of these details will be impossible to see in-game. Meshes are great, however, and the headmesh has a lot of hair sticking out, increasing the originality. The custom gun animations are good, and the laser guns are well converted, though she's not holding on a trigger... When talking about the custom animations, I think the knife is well made, but the thumb is too small.
(08 Apr 2004 20:20)
0
0
Jill from 'Immortel'
Originality
Useability
Quality
Meshes
Originality at its best. The quality was good, but there were a few problems. For one is the gunflash. It looks cool, but it has a sudden drop off point. If the texture fadded into black, it would have had a much smoother transition. That's not a big problem though. What is, is when it replaces the gungflash of the uzis and the revolver, cause it looks/sounds weird with the beams and regular sounds. Useability was high for the enviorment that I tried it in, but I don't think that a level designer would give it too much thought. The outfit gave this alien feel to it. Not like creature alien, but it made the Tomb Raider experience totaly different. I didn't, for one second, feel that I was playing with Lara. Texture use was good, but they were way too big. The LE doesn't show half the detail that the textures showed, and it gave them a weird appearance in game. Meshes were really good, I really liked the headmesh.
(08 Apr 2004 21:57)
0
0
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