Another great contribution from Krystian. Very smooth and official-looking. It's a little older, so it doesn't have .anim files for WadTool, but it's easy enough to open the wad and export the animations, then import them into the wad you want. Maybe because of this (I don't really know), they are all named with TIGHTROPE labels, which was a little confusing, but I just renamed them (coincidentally, my names were very similar to the .trw names that I didn't see until after). I only wish you could crawl up 1 click heights no matter the ceiling height above you. The ceiling must be crawlspace height. It really opens up a ton of new possibilities of level design.
(02 Jul 2020 01:51)
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Yes, these anims are quite old, but don't worry, as an updated 2020 edition will be released soon with newer animations. And it will be WadTool compatible, of course!
This is a great move to have. It's fantastically animated and implemented, and feels like it should be standard for the game. I have gone through every page of animations on this site and Krystian's animations are the best. I hope to see more.
It's beautifully smooth and looks professionally made. I have gone through every page of animations on this site and Krystian's animations are the best. I hope to see more. It's also really easy to implement with the files given.
However, I believe the readme has the labels for "; Ladder left dismount script" and "; Ladder right dismount script" switched, and it would help to know for first timers that if you have other custom animations implemented in your script, you'll have to change the number after ENV_MULT_CONDITION in the Animation= line to a new unique number that doesn't match any other, and change the number after MultEnvCondition= in the same section to match. Each script section (left and right ladder dismounts) should have separate numbers, I believe.
(02 Jul 2020 01:33)
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Hi, thanks for your input! You're right about the MultEnvCondition numbers, I added that extra bit of info to the readme and corrected the labels :)