Original: I have never seen anything like this before! Very good idea to make one
Useable: Perhaps for home levels, but especially 4 fun levels.
Quality: I couldn't find any bug, very well done
Textures: They were amazying! How did you make them??? Only the paws (is that the right word) could be a little bit better. You did a very good job!
Meshes: They were just like a real xbox, like a cube. Simple but well done.
Very good object. If I would be building a level I would certainly use it. The fact that this xbox is your first object makes it even more special.
(17 May 2005 16:35)
Author Reply
I know the sides were rushed for early release, thanks for the comment :D.
Playing chess on the SE? You name it, dhama does it!
Originality
Quality
Original: I believe this is the first set of chess pieces on the SE. So I can give you a full mark.
Quality: I found two little problems:
1. There's a strange row of faces on the rook. You can see them when you zoom in from the bottom. As you probably forget to texture them it can give strange results in-game. But it's not a big deal.
2. Import settings. You should add a readme with the correct import settings. Now it's just trial and error
Useable: Home levels, or a 'chess' level perhaps. I think the best way of using them is to make them pushable. I think it would be nice to make a chess board where the player needs to do the final move, or something like that.
Meshes: They were very nice and realistic. You certainly did a great job.
Original: No reason to downrate here, they are nice replacements for the boring catacomb collums.
Quality: The arch had wrong collision and visibility boxes, and some textures could be better rotated. But apart from that, it's ok.
Useable: Very useable in catacomb style levels.
Textures: AOD - they were good.
Meshes: Very good, no holes or bugs.
I reviewed your first object, the windows, too. Your objects keep getting better! Keep building and releasing!
Original: I haven't seen much pedestals before, but this one doesn't really gives something new. It lacks a bit of style.
Quality: No holes or bugs, but the textures could be rotated better.
Useable: I think this can be used in a lot of levels. It isn't really special, but it's natural look makes it quite useable.
Textures: There was actually just one texture, the second had a white line but was practiacally the same. They could be more detailed. That white line, why did you added it? I think it doesn't make the object more beautiful.
A retextured version of the pedestal from tut1.was. It is nice, but it could be much better if you leave out the white line and rotate the textures better.
(06 Feb 2005 10:30)
Author Reply
You are right. I've just used one texture and changed the second one a bit. I added the white line to make it look better. This is my first object I've ever created, so I think it's not the badest object .
Thank you for your review and downloading it!
Original: The first good modern pc for TRLE. Nice detail: winroomedit screenshot on the monitor
Useable: Labs, Offices and perhaps in Lara's Home
Quality: A little hole on the under side of the wooden bit. Not really noticeable, and I won't downrate for it.
Textures: Amazing detailed! They take about a whole texture page. Very well done.
Meshes: Good, no bugs and very highpoly. Not really much to say about it.
Very good object, much better than the old one. Really worth a five-star rating
(27 Jan 2005 17:05)
Author Reply
Thank you for your reviews!
I have fixed the missing texture on the underside of the keyboard tray and reuploaded the object. To get the fixed one simply download it again from the same link.
Thanks,
TRPlayer
A good first object, keep on making even better ones!
Originality
Quality
Meshes
Origanal: We already have some desks, but this one is really something new. It really has it's own style
Quality: Although it looks good in strpix, in-game I noticed some problems:
1. For statics, the point 0,0,0 is on the middle of the square on the floor. Because of the positioning of your object, It appears to be buried in the floor.
2. The second object was very strange. I don't know if it's meant to be semi-transperant, but it looks kinda odd to me. It doesn't have collision and it's on its side, probably caused by wrong outputting of the dxf (forgot to swap YZ)
Useable: Mainly for mansion levels.
Textures: Textures were good, although I noticed a few untextured polygons.
Meshes: Meshes were good and very they had very much polygons. The bookcases below the desk could be deeper so it would be more 3D. I noticed some little holes because the polygons sometimes didn't fit to each other. It's barely visible in-game, but it is in strpix.
A good object, but with some flaws. The best way to get around them is to test your objects in-game. Just keep making objects and you'll learn how to avoid those nasty bugs.
Original: The first temple mesh I've ever seen for the TRLE.
Useable: Only as background object in Greek levels. You can't move the object much closer to Lara because the TRLE object size has it's limits. And it has to be split in 3 meshes because of the vertices limit.
Quality: I found no holes or bugs in it. But you should either include a .mqo file or explain in the readme how to import it in meta. Now it takes a while just to find the correct import settings.
Meshes: The first appearance is good. But when I took a closer look at it, some things looked kinda strange. Esspecially these three things:
1. The roof. This roof is much too steep. And the slope should start at the edge, there should be no flat spot. I think you'll know what I mean, but if you don't, pm me.
2. The interior. a Greek temple isn't an empty thing. There are a couple of rooms in the center, usually three.
3. The pillars. They should be much thinner. The distance between the pillars should be equal, no big gap at the entrance. And you could make more pillars on the side, and make the temple a little longer.
It might sound like this is a really bad object, but it really isn't. All things I mentioned are quite easy fixes. I think it takes between 15 and 30 minutes to fix them all. I hope you'll update this object, but it's not absolutely neccesarry. It just makes the object even better.
A great invention to look through a wall....a window
Originality
Quality
Meshes
Original: The first windows on the SE. So a 10
Quality: I found no bugs or holes, but the textures on the upper part of the windows could be rotated better.
Useable: Mainly for church levels
Textures: They were good, although I believe I've seen that light-blue texture before. But for the upper parts of the windows you should either rotate/mirror the textures better (as I said before) or make some new textures that fit better. But that's a minor thing, the overall appearance is still very good.
Meshes: Simple, but they were good enough
A very nice object. It's almost impossible to make a church level without this windows. Just a suggestion: you could add some light shafts for a more realistic effect.
Original: I suggested this a few days ago, but it's the first TRLE firework I've ever seen.
Qualiy: Unfortunatly, there were no sounds included (of course, you should have fun instead of walking around with a microphone to record thm;) but it removes some of the effect. It didn't explode high in the air either. Some objects had bad meshes or missing textures.
Useable: only 4joke levels
Textures: Were they done in paint?? They were too simple. I spotted two 64x64 plain textures. A 1x1 texture looks the same but reduces wadsize. And wood isn't plain brown. Try www.grsites.com for good wood textures.
Meshes: They were good, not much to say about it.
Animations:could be more detailed, but were good enough
A nice object for a joke level, but I don't think it will be used in a serious level. Both useability and quality aren't just good enough.
Original: A couple of days ago I released a shatterable target, so this is low original. Especially because it's from TR3. But in Wadmerger I saw you made some original animations. I'll give you a 7.
Quality: Unfortunatly, This is a buggy item. I tested it with the revolver+lasersight and when I aim at the top bit, it shatters. But the lower two bits remain standing, even when you shoot at them. The item has no collision, you can walk through it. And it needs to be triggered. That gives a nice effect, but you should mention it in a readme. I figured it out, but I can imagine that some people don't find that solution. I didn't saw anything of the beautiful anims I saw in Wadmerger.
Useable: Home and Millitary levels
Textures and meshes: I believe they came straight from TR3. They were okay, but you could make them a little more detailed.
Animations: They were beautiful. You should just make them visible in-game.
This is quite a nice item, but it really needs to be debugged. I hope to see an update soon.
Originality: We have some planets, the moon, but this is the first time we have our own earth on the SE. Because the earth was the missing-thing in the planet/space series, I almost expected to see it sometime on the SE. So I gave you a 9.
Quality: I found no bugs or holes. The only bad thing is that when you place it, it's buried in the floor. But in space level there is no floor beneath the earth, so you won't lose any points.
Useable: It's only useable in space levels, but for that purpose, it's just amazing!
Textures: The textures were awesome!!! Except that the edge of the north pole stopped immediatly instead of a smooth transition.
Meshes: Seen from the side, they looked brilliant. But when seen from above, it looks octagonal. Perhaps you should change meta's default setting (8) into 12. Then it looks much better
After all, This item is not perfect, but you can't make a space level without it. Thanx @ Danilo
Originality: This is the first racewad on the SE. It's very original, so it deserves a full mark
Quality: Everything worked fine except the collision boxes of the diagonal boards with red arrows. They are way out of range. I think there is a solution, but it's quite complicated. If you're interested I'll PM or mail it to you.
Usable: I think you can fit it into much more places than racetracks. For example: a street race within a city which Lara has to win to proceed in the level. But of course, it can't be used in tombs or temples.
Textures: They were nice, but they could use a little more detail.
Meshes: The meshes could be better. They were too simple, and a lot of things were paper thin. Now I think it looks like you worked hard on your textures and didn't took your time to make good meshes.
Originality: It was (i think) the first computer on the SE, so it deserves a high rating
Useable: It's useable in mansions,offices and high-tech levels
Quality: I found no bugs or holes. But it didn't looked very modern.
Textures: The textures were pretty good. Some looked stretched in Strpix, but it wasn't noticeable in-game.
Meshes: The meshes were good, but too simple. Esspecially the printer was blocky
(03 Dec 2004 20:03)
Author Reply
Thanks for reviewing my object.
After I started looking at the computer for a while, I noticed that the printer was pretty awful looking. So, I have decided that I am going to make a slight update on this object some time soon, and will also be releasing a computer without a printer on it.
In my update I plan to redo the printer ENTIRELY, and fix some of the cords, which I think looked a little off as well.