Enemy is fine, but here the gunflash is annoying. It comes out of nowhere and goes directly to the ground. But luckly it attacks and dies normaly. It's just the gunflash. And that can't be changed. It's hardcoded to a m
I was missing the laser. Of course I know the laser is hardcoded, but I think it's possible to make a very long mesh textured with semi transperant red laser textures will make it look like a laser.
After this not correctly working sas I was about blaming wadmerger when I noticed it was even worse when using trwest. And then I remebered that I had made this enemy myself once ago (cause this one does not need conversion). This one had the same problem.
[i]Edited by ChatBot[/i]
My wows are getting less cause I already reviewed 8 of your enemies. But that doesn't mean this one it bad. It's very good, but does not act like it did in tr3. It's a tr4 baddy with tr3 meshes, and not a tr3 baddy with tr3 meshes. I never saw the original version doing such silly jumps. But okey, it's still a good enemy.
It's a very good looking enemy and horse. The objects are realistic, only their AI not. For some reason I couldn't kill him, even not with 10 super gernades. It seems the game thinks he has the metal armor from the original horseman, which he doesn't. So it's a good enemy to have in a big desert, bug please put a jeep ready so lara can escape instead of trying to kill him.
The zombie is perfect. No problems noticed, and he is immortal like a real zombie (what do you say? zombies don't exist? :D). If you think you killed him, he will stand up again. The only way to kill him is to blow him up.
Good robot textures and meshes, but he is acting to much human. He should have some new animations where he does not act human. And maybe.... laserguns?
Tony is back! But he lost all of his powers. No more fireballs, just a single hand gun. But I don't care about that. He still is Tony and it's not he must kill Lara, but Lara must kill him! He doesn't need the powers.
This enemy looks great. It's the original larson, the only thing that changed is his gun. And that's not so worse. But that has some bad effects on him. For example, his very cool looking mp gun started firing gernades at me. It might be funny seeing a gernade coming out of a gun which is 2 times smaller, but after 1 time it starts annyoing me. Maybe you need to remove the state change to the fire gernade animation.
First of all, this guy is not very hungry if you ask me. All he did was pushing lara back in stead of eating her. Why? He's to big to fit in a DOG slot. The engine thinks he has to walk a bit more to reach lara and so he does. But the engine does not know his head it pushing lara back. I've given him a minute in a small room to eat lara, but lara only gets hurt if SHE walks in his direction and not if the RAPTOR walks to her.
This one was cool, in the time it took from taking of to reaching lara. It was flying correctly and with cool sounds. But then it came near lara.
[I]First attack: no damage.
Second attack: no damage.
Third attack: no damage.[/I]
The only thing that happened is that lara was pushed back to the walls of my test level. And when she was finally with her back to the wall, she lost health by it's attack! And if you are running forward against it you also get hit.
But thinking of using this in a real level, if you let it come from far away, you killed them before they can attack and the wasp is a very good enemy again. Also the transperant wings are nice.