Animation/Control Overhaul and State Change Extension Pack by NateH96
Description
Something I strongly feel the classic TR experience has been sorely lacking for years, this pack of edits to Lara's base animations comes in the form of a speedy, snappy overhaul with shorter transitions and extended state ID change windows to cover the whole of the animations and more to maximise control and reduce the stress while moving. Also comes with an alternate version with all the original animations kept intact for a more traditional feel while extending the state changes for that smoothness you just can't beat.
Credits go to GeckoKid for the faster climb-up animation and myself for the new shimmying, swan dive, and all the transition edits.
Animations
Categories
Custom Animations / TR 4
Reviews (1)
This pack ruins almost every transition of Lara animations; with lot of missing/wrong frames for the transitions. So... I don't see how this is any smoother. About the speed-up anims, it just makes Lara looking goofy/unnatural... Not recommended to use.
(12 Mar 2025 11:32)
Smoother...?
Originality
Quality
This pack ruins almost every transition of Lara animations; with lot of missing/wrong frames for the transitions. So... I don't see how this is any smoother. About the speed-up anims, it just makes Lara looking goofy/unnatural... Not recommended to use.
(12 Mar 2025 11:32)
Author Reply
The intention behind it was to make movement in-game much more responsive and iron out the over-reliance on the clockwork method of performing whole canned animations at a time, but the base idea is there, at least. The anim overhaul does need a good polish, though, I'll admit, so maybe I could get someone to help with that in a future update.
The intention behind it was to make movement in-game much more responsive and iron out the over-reliance on the clockwork method of performing whole canned animations at a time, but the base idea is there, at least. The anim overhaul does need a good polish, though, I'll admit, so maybe I could get someone to help with that in a future update.
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