This outfit scared me -literally. The red eyes are what got to me the most. That and the blood on the shoes. The textures were way to simple, and some of Lara's shorts textures still appear with the black shorts. A lot of the animations and such were missing from the wad. If you use the basic Lara object, you'll be ok, but otherwise, you may want to do some editing first.
Very nice! I simply love the headmesh; it's just purely awesome. The textures are excellent. I ecpecially like the stomach one. Althought this outfit is as good as it is, I don't think that it'll ever make a debut in a level, mostly because it just doesn't fit. If it were and enemy, then it would be a whole different story. *hint hint*
This outfit was fairly decent. The headmesh was really good, but the glasses looked a little to weird not bad, just weird. The pants were good, but the flare could have been a little smoother by adding a couple extra polys. Textures were decent, but nothing too special.
It was a great try at giving Lara a hood, but it wasn't good enough. The glasses made her look, dare I say, 'geeky' by their placement on her face. The textures on the shorts were really messed up, and a list of other things that didn't work correctly.
Jaw dropping amazing!! There's not a whole lot I can say, but pure gold! There was one thing that I didn't like, but I understand why it was that way. Most (if not, all) the joints were missing which is a really big pet peeve of mine. It's a little less noticeable, which I give the author credit, but I still noticed them.
I am definatly saving this outfit on my hard drive for keeps, and that's saying a lot. There have only been three other outfits that I've thought were of extrordinary skill. One which is Trinity, created by the same author as this one, and the two others by Blind Intentions, Night Angel and Ripped.
This one is very similar to the last one. Genrally, I strongly dislike repeats, but this one has just enough to keep it fresh. I didn't really like the jacket mesh cause it was extremly blocky and with a few extra polygons, it could have been a lot better.