Well...the other reviews talk for themselves.
The gargoyle is quite huge so don't even think of laying it in a small room ;)
The pedestals are very nice and have a fine shape, fine textures.
The gargoyle looks like an eagle or something like that. Due to the textures it fits mostly levels with a gothic ambiance, so churches, graveyards, old castles or manors, but why not also libraries, museums, operas..anything that has a baroque shape.
The TOD (tip of the day, heh): if you change the textures it fits any archaeo level (yes, even egyptian!).
Anyway I'm using it too!
(10 Jan 2005 14:42)
Author Reply
Thanks Patricia. Retexturing could be very simple by exporting the bmp file and adjust the color. Light brown for egypt style and your done. I released my last object now and I'm starting on yours :)
Quality: 10
No doubt Bojrkraider did a very good work: the trap works exactly like in Tr1. With sound, good anims.
Useable: 8. Perfect for archaeo levels and even factory levels provided you change the texture for a metallic one like in VCI type levels.
Others features are rated 'none' according to the ratings rules.
Further infos: the trap opens on each side like doors, when doors are open appart Lara can get through safely, but if she touches them she dies imediately do it's very realistic.
In the seth_blade slot.
4 clics high
If the object is later modified I'll test it again and change my review.
For now the major question I'd like to ask the builder is: what's the purpose of this object?
For our users:
* this is an object about 3 or 4 squares long, 1 square large, in the moving_blade slot.
* when placed in a room the 'blade' lies at least 12 squares away from the square where you placed it (it has a wrong position)
* The textures are not bad but the meshes are flat
About the anim: this is where I don't get the thing
The object moves very fast (really fast!) from one point to another, after what it suddenly stands higher and remains there. There is no sound but a slight 'swoosh' in the end.
It's in the moving_blade slot which is usually a trap so it should hurt Lara, which is not the case.
The blade seems to have no collision, it moves through Lara and doesn't harm her.
If the builder of the object could give more precisions about the purpose of this object, it would help a lot.
This falling tile has a square shape, its meshes are organized like these antique pavages made of polygonal yellow stone, so it's perfect for greek/roman/egyptian levels.
If you need to place several of them, gathered in the same zone, take a few minutes to rotate them so that they look homogenic, otherwise it would look weird (like squares).
The polygonal meshes are not completely stuck to each other, there's a slight space between them so if you place a dark room below, it's highly probable that the player will notice it immediately and think there's a trap (so it can be a hint too).
Among 4 different tiles I have myself it's the first time I see these polygonal meshes so it's quite original ;)
Textures are Ok but could be improved tho' (I guess they are 8 bits textures); The object will shake then crumble when Lara steps on it. Don't forget to place a dummy trigger below it!
PS: I couldn't rate the originality because it's an object from TR1. Despite what is said in the 'rating uidelines' we can't select 'none' for this feature.
Lara in the guide slot will work just like the Guide from the wad settomb: she can walk, grab a wall torch, light it, read an inscription on a wall, deactivate a trap...
Useful for cutscenes or levels in which Lara herself is not the player but the guide!
Contains Guide and Meshswap 2
Original: 8 because this is not a brand new object
Quality: 10 Apart from the fact that her movements are a bit less fluid, this Lara looks exactly from the original Lara from TR4 and behaves exaclty like the guide.
Useable: I rated 8, it's better for non-city levels
A very big huge thank you to Trinity and Golden Dawn for this custom object I required!
This character will replace the GUIDE from the wad settomb, so you can have it walk, read an inscription on the wall, deactivate traps... (it will also light a torch but the torch is missing in the hand so it will look strange).
Meshes and textures are very nice for this teen-look girl.
Very good work GD and Trinity!
My rating:
Original:8 because it's not a brand new object
Quality: 10 because everything works perfeclty
Useable: 7 because of the outfit, it will fit a city level
Textures, meshes: 10. The meshes are thin and detailed, the pony tail has many fine details, the bootcut of the jeans is original and well made. Textures are very realistic and fine.
[i]Edited by Patricia[/i]
Originality: I rate 9 because it's not a brand new idea
Useable: 8 because it's a modern object so you can't use it in any level (very good for city-like levels)
Textures and meshes: 10, really deserves it!
The object has very nice detailed meshes, especially the wheels!! The textures are very fine, the whole object looks good and perfectly works with the nitro.
Good job L.Croft, I'm very happy to use it in my level!
The camera and camera films are great and have fine details; the hand pedestal is simply awesome!
Cigarettes, cell phone and the beer medipack have a nice shape and lots of details.
-Just try them you won't regret it!
Edit: one more thing: be carefull, most of the textures are very very huge! (more than 64x64 even for the smallest faces!)
[i]Edited by Patricia[/i]
Very nice for a sunset in yellow soft colours; unfortunately the horizon has a cubic shape so if you place it in your level, you'll get a cubic sky which looks awful.
But if you're patient enough you can resize the textures and use them in another horizon.
Very nice object for any level taking place in the nature.
The tent is 2 squares wide and has collision of course so Lara can't get inside it.
There's a sleeping bag, a medipack and a bottle laying on the ground.
Meshes nice, textures well chosen, it looks very realistic.
All these "painkiller" textures are amazing: beautiful, assorted, and so realistic. You can use them mostly for European gothic-ambiance levels.
They look very much like those in Piega's levels ;)
Good job dhama :)
It's exactly what i needed: a sas as a zombie; this one is really cool: great custom sounds, typical mummy animation
Lara can kill it with any gun but it will take more than a couple of shots :)
Nice die animation and sound too, good job!
Very nice outfit with an original design and soft green textures; Lara has a lovely make up too.
There's a texture bug when drawing the guns, 2 strange black triangles spread out.
Very good job! The human part doesn't move of course but however it's very realistic, with textures fading from human to scorpion skin (the human arms slightly turn to scorpion legs), the monster seems to come from the very Hell! I didn't find any bug or collision problem during the tests, so it works perfectly. Design of good quality, Thank you!
AOD textures were originally in 4 parts and in JPG format, Horus did a very good job to convert them in 64x64 pix .tga files. Most of them are useable in any level, but many look like 18th century architecture.
Thanks a lot!