FRIENDLY MALE NPC PACK
Created by vandersweater, adapted in part from "The Sims"; Version 1
Package contents
Item | Folder location | Description |
Friendly male NPC pack.wad2 | [root] | WAD containing JEAN_YVES, GUIDE and VON_CROY items |
body_dark_1.png | Body textures | Dark skin tone, 3 choices of color color options |
body_dark_2.png | ||
body_dark_3.png | ||
body_light_1.png | Light skin tone, 3 choices of color color options | |
body_light_2.png | ||
body_light_3.png | ||
body_medium_1.png | Medium skin tone, 3 choices of color color options | |
body_medium_2.png | ||
body_medium_3.png | ||
head_dark.png | Head textures | Skin tone options for head |
head_light.png | ||
head_medium.png |
Changelog
- December 31 2024: TRSearch release
- Version 1, no changes
- December 6 2024: Advent Calendar release
- Version 1, initial release
Credits & permissions
Please include this line in your readme: Friendly male NPC created by vandersweater
- Texture and mesh base from The Sims (2000) by Maxis, modified by me.
You may modify and re-release this outfit if you wish, but you must credit me in your readme for my original work. Thank you!
Do not upload this unedited package elsewhere, such as other repository websites. Please link to the TRSearch listing instead.
Applying recolors
Five recolors options are available for both outfit styles (default and alternate).
To apply a recolor:
- Open WadTool and load whichever variant of the outfit you've chosen (or your project WAD containing the outfit) as the destination file.
- Click the arrow next to "Moveables" to expand the list. Right-click on LARA_SKIN and choose "Edit meshes..."
- From the Mesh Editor, locate the texturing panel on the right side of the window. "def_Core's TRAE.png" (or "alt_Core's TRAE.png") should already be highlighted. If not, select it from the dropdown box. Then click the circular arrows icon on the top right.
- Find the recolor you want to apply (e.g. "def_Simple Light.png") and double-click it. (Files are in the respective "Recolors" subfolders)
- WadTool will warn you about making this change. Click "Yes" to continue.
- Click the "OK" button in the bottom right corner of the Mesh Editor to close and save changes.
- From the main WadTool window, save your Wad2.
NOTE: After clicking yes, you may notice the textures in mesh preview window have changed, but the image file in the texturing panel stays the same. Don't worry, the texture file has updated. Reopening the Mesh Editor will show the updated texture file.
Contact & social
If you find any issues with this package (or have questions), feel free to contact me. You can find me on the following platforms:
Tomb Raider Forums - Kapu
Discord - @vandersweater (send a friend request!)
YouTube - Occasional TR/TRLE videos
Ko-Fi - Behind the scenes content
Email - vandersweater@outlook.com
Thanks for downloading, enjoy! 🍻
—vandersweater (aka Kapu)