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Nevada All Textures and WAD Faces 2x AI Upscaled by jonson

Description
- Various textures from the TR3 Nevada levels 2x AI upscaled with ESRGAN.
- I also ripped the WAD from the original TR3 Nevada levels with WADMerger and applied the same upscaling.
- Resulting texture size is 128x128. Textures with transparency have been upscaled as well by separating the solid and the magenta shape, then upscale independently from each other and recombine afterwards.

Note
- The WAD in this package was ripped with WADMerger from TR3 and has only a storage function. It cannot be used to create working TR4 levels directly.
- The statics you can use directly in TR4.
- For the movables it depends strongly on the type. Because of the ripping they are all in default TR4 slots, which are apparently not applicable for a working TR4 level.
- WADMerger: To copy a movable into your WAD press Shift, then click on the '<< Copy' button in WADMerger and select the most appropriate slot.
- WADTool: You can use the 'Add object to different slot' button in the lower right corner and select the most appropriate slot.
- I think this might work well for doors, trapdoors, keys, keyholes, puzzles, puzzleholes, pushables, bridges. You need to test.
- For more complex movables like enemies, it is much more complicated. These you can not copy directly and use other tools instead to make them work...

Object Type
Textures

Type
Level Textures / Object Textures

Categories
Building / Desert / HighTech / Lab

File Format
.tga

Tile Size
128x128

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1.036 hits

02 Jul 2021

15.51 MB

382 dl
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