New run animation by Joey Quint
Description
Version 2017:
Big update: the speed of the animation is back to normal. No more slow acceleration, jumps work just like with classic Lara.
Additionnal transitions are provided. I really advise using them because they make Lara more responsive (ie. she reacts more quickly when a key press or release is performed), but you can choose not to include them if you don't want them for some reason.
Version 2014:
TR6? TR7/A? TR8? TR9? LCGOL or LCTOO? No no no... This time I didn't try to remake an animation. I just wanted it to look natural. And it's a little bit slower than the original animation (...when you look at it... but the speed is the same as the original actually). You can check how it looks here: http://youtu.be/OQ3GPs_DImk?t=3m55s And here: http://youtu.be/ekF0nUHe70s
Please tell me if there's something that doesn't work or if I forgot something... We're never 100% sure that we make correct work... =p
Note
Please read the instruction files! (you'll find some cookies)
The video is for the 2014 version (slow). The download includes the 2017 version (normal speed). For more videos just open the "Videos.txt" file.
Animations
Categories
Custom Animations
The animation is so fluid and smooth, and I love how light-footed and 'bouncy' she is compared to the original running animation! My only qualm is the camera tends to be a bit more shaky following Lara's movements, but you get used to it after a bit. Either way, I think I might just use this in my current project! :P
(31 Dec 2014 12:59)
This animation pack is absolutely gorgeous. Laras running is finally fluid and beautiful, it really makes her movement feel smooth. My only complaint is that some of Laras transitions dont allow Lara to rotate. She can rotate only after these animations end. Also when Lara starts running shes a bit slow for a while. Its sometimes really irritating. Thankfully it can be easily fixed by changing STATEID and SPEED of animations 6, 47 and 48. For animation 6 you need to change SPEED to 24. For animations 47 and 48 you need to change STATEID to 1. [i]Edited by pmkkoch[/i]
(12 Jan 2016 22:49)