WADMerger Wooden Puppet by UDLM2
Description
This Wooden Puppet made for WADMerger, so it wont lag with new High-Polygons outfits, it can be used to create smooth animations...
(Actually I made it because I was bored...)
Objects
Object Type
Animating
Reviews (1)
A very interesting idea. A dummy you can create anims for Lara with. This is a very original idea, so 10/10. The meshes are very appropriately blocky, the textures are very wooden, and the quality isn\'t bad. 10/10 for quality, textures, and meshes. This object [i]would[/i] have a 10/10 rating for usability. It\'s a prefect idea, an object you can use for creating anims without WADMergers lagging due to the simple polygons. However, the object isn\'t the same height as Lara - it\'s shorter. This is a huge problem, because any animaiton you make with the puppet and give to Lara will sink into the ground. That\'s why the rating is only 6/10. The feet sink problem can only be avoided by moving the Y coordinate on the hip mesh to -0.429. It would be really difficult to keep the puppet on that imaginary -0.429 line in mid-air. If you could just adjust the puppet\'s high to Lara\'s height there would be no problems. ;) [i]Edited by d|r[/i]
(03 Aug 2008 20:34)
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dark_raider
Originality
Quality
Meshes
A very interesting idea. A dummy you can create anims for Lara with. This is a very original idea, so 10/10. The meshes are very appropriately blocky, the textures are very wooden, and the quality isn\'t bad. 10/10 for quality, textures, and meshes. This object [i]would[/i] have a 10/10 rating for usability. It\'s a prefect idea, an object you can use for creating anims without WADMergers lagging due to the simple polygons. However, the object isn\'t the same height as Lara - it\'s shorter. This is a huge problem, because any animaiton you make with the puppet and give to Lara will sink into the ground. That\'s why the rating is only 6/10. The feet sink problem can only be avoided by moving the Y coordinate on the hip mesh to -0.429. It would be really difficult to keep the puppet on that imaginary -0.429 line in mid-air. If you could just adjust the puppet\'s high to Lara\'s height there would be no problems. ;) [i]Edited by d|r[/i]
(03 Aug 2008 20:34)
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