Aniversary Medipacks by ayal91
Description
this is a new version of the aniversary medipacks
i got the idea from the inventory screenshot from aniversary game.
few textures by po yu (from aniversary beg textures - thanks - credit)
some textures made by me and all the meshes made by me.
if you want to use this - give me credit..
PLEASE REVIEW! ! ! USE TREP
Ayal91! Enjoy.
Objects
Reviews (1)
One thing I must mention first is that I could not get these medipacks to work in a level until I used TREP to increase the per-mesh vertex limit, and I don't think you mentioned anything about this anywhere...but this wont affect my scores at all. Originality: Anniversary medipacks have been done before, but it's impossible to tell who thought of the idea first as the releases were pretty close, so i will give the same score. Quality: They are the right size both in game and in the inventory. Quality is very high. Usability: They are medipacks. Always useable. Custom textures: In my opinion, the weakest part of the object. A lot of the textures seem quite sloppily applied, and the white haze around the red cross doesn't seem to blend with the surrounding textures-something mostly noticable on the large medipack. Custom meshes: The meshes designed for this object are excellent. The ideas to create 'bumpy' surfaces on the small medipack and the pockets on the large medipack were very well implemented. All in all, a very good medipack set. Well done!
(26 Feb 2007 21:43)
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One thing I must mention first is that I could not get these medipacks to work in a level until I used TREP to increase the per-mesh vertex limit, and I don't think you mentioned anything about this anywhere...but this wont affect my scores at all. Originality: Anniversary medipacks have been done before, but it's impossible to tell who thought of the idea first as the releases were pretty close, so i will give the same score. Quality: They are the right size both in game and in the inventory. Quality is very high. Usability: They are medipacks. Always useable. Custom textures: In my opinion, the weakest part of the object. A lot of the textures seem quite sloppily applied, and the white haze around the red cross doesn't seem to blend with the surrounding textures-something mostly noticable on the large medipack. Custom meshes: The meshes designed for this object are excellent. The ideas to create 'bumpy' surfaces on the small medipack and the pockets on the large medipack were very well implemented. All in all, a very good medipack set. Well done!
(26 Feb 2007 21:43)
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