Tr1 falling block by cornchild
Reviews (4)
This falling tile has a square shape, its meshes are organized like these antique pavages made of polygonal yellow stone, so it's perfect for greek/roman/egyptian levels. If you need to place several of them, gathered in the same zone, take a few minutes to rotate them so that they look homogenic, otherwise it would look weird (like squares). The polygonal meshes are not completely stuck to each other, there's a slight space between them so if you place a dark room below, it's highly probable that the player will notice it immediately and think there's a trap (so it can be a hint too). Among 4 different tiles I have myself it's the first time I see these polygonal meshes so it's quite original ;) Textures are Ok but could be improved tho' (I guess they are 8 bits textures); The object will shake then crumble when Lara steps on it. Don't forget to place a dummy trigger below it! PS: I couldn't rate the originality because it's an object from TR1. Despite what is said in the 'rating uidelines' we can't select 'none' for this feature.
(27 Nov 2004 14:55)
This is a perfect crumbling floor as used in The Imprisoned Spirits. I'm also using it in Jungle Ruins 2. It looks good in game because it is so much thinner than most of the crumbly floors, and I loved the golden TR1 colour which blended well with fire rooms. If you're looking for a crumbly floor, this one is well worth the download.
(04 Mar 2005 17:42)
This is an object that I will be using in "Return to Atlantis" because it was used in the original Atlantis game. It unfortunately is triggered the moment Lara steps on it so it can't be used to "fool" people into thinking that it's safe (a switch and falling block would work as a trap!)
(03 May 2006 11:33)
I thought it was good but it i pretty noticeable , even when i re-textue it , still :D [i]Edited by ChrissyDoc[/i]
(25 Apr 2011 22:26)
5
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4
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3
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2
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1
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Extra Rating
Originality
(2)
Quality
(4)
Meshes
(1)
Original meshes :)
Quality
This falling tile has a square shape, its meshes are organized like these antique pavages made of polygonal yellow stone, so it's perfect for greek/roman/egyptian levels. If you need to place several of them, gathered in the same zone, take a few minutes to rotate them so that they look homogenic, otherwise it would look weird (like squares). The polygonal meshes are not completely stuck to each other, there's a slight space between them so if you place a dark room below, it's highly probable that the player will notice it immediately and think there's a trap (so it can be a hint too). Among 4 different tiles I have myself it's the first time I see these polygonal meshes so it's quite original ;) Textures are Ok but could be improved tho' (I guess they are 8 bits textures); The object will shake then crumble when Lara steps on it. Don't forget to place a dummy trigger below it! PS: I couldn't rate the originality because it's an object from TR1. Despite what is said in the 'rating uidelines' we can't select 'none' for this feature.
(27 Nov 2004 14:55)
0
0
GeorgeMaciver
Originality
Quality
This is a perfect crumbling floor as used in The Imprisoned Spirits. I'm also using it in Jungle Ruins 2. It looks good in game because it is so much thinner than most of the crumbly floors, and I loved the golden TR1 colour which blended well with fire rooms. If you're looking for a crumbly floor, this one is well worth the download.
(04 Mar 2005 17:42)
0
0
Quality
This is an object that I will be using in "Return to Atlantis" because it was used in the original Atlantis game. It unfortunately is triggered the moment Lara steps on it so it can't be used to "fool" people into thinking that it's safe (a switch and falling block would work as a trap!)
(03 May 2006 11:33)
0
0
Originality
Quality
Meshes
I thought it was good but it i pretty noticeable , even when i re-textue it , still :D [i]Edited by ChrissyDoc[/i]
(25 Apr 2011 22:26)
0
0
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